Blender iPad App Development Paused as Android Tablets Take Priority
Blender has officially paused development of its native iPad application. The update appeared on the project’s GitHub development page. Earlier this year, the team announced plans for a powerful iPad Pro version. That version promised a complete multitouch interface and Apple Pencil Pro support. However, progress has now stopped until further notice.
In July, Blender announced plans to deliver its complete desktop experience to iPad users. The news quickly sparked excitement among designers and 3D professionals. Many anticipated a high-performance creative suite tailored for touch controls. However, development has since stalled. The team has not shared a clear reason for the delay.
Instead, Blender has shifted its focus toward Android tablets. Developer Dalai Felinto confirmed the change while responding to community feedback. The team now prioritizes Android device optimization before returning to iPad development. Consequently, Android users may see progress sooner.
This strategic decision reflects evolving market opportunities. Android tablets continue to improve in performance and hardware flexibility. Therefore, Blender aims to secure a strong presence within that ecosystem. The move does not signal cancellation. Rather, it shows a reallocation of development resources.
Hope still remains for Apple users. During SIGGRAPH in Vancouver, Blender demonstrated a live technical preview running smoothly on an iPad. That showcase confirmed the software functions effectively on Apple hardware. As a result, the foundation for future release already exists.
Blender has not announced a revised timeline. Nevertheless, the previous demonstration indicates potential continuation. Many creative professionals still anticipate a refined iPad release in the future.
Meanwhile, Blender maintains consistent desktop innovation. The latest build for Apple silicon Macs remains available as a free download. The open source 3D suite continues to deliver advanced modeling, animation, and rendering tools. Although mobile priorities have shifted, Blender’s long-term vision for cross-platform creativity remains strong.
